I have these strange artifacts that appear on the edges of my textures when I turn on antialiasing. I’m using a custom shader. Does anyone have an idea what may be causing the problem? Thanks!
Quality settings: Anti Aliasing 2x Multi Sampling
http://dl.dropbox.com/u/37165419/Screen%20shot%202012-02-01%20at%202.51.37%20AM.png
Quality settings: Anti Aliasing Disabled
http://dl.dropbox.com/u/37165419/Screen%20shot%202012-02-01%20at%202.51.52%20AM.png