Anti-aliasing causes exc_bad_access exception

Hello. I’m getting an exc_bad_access exception in iOS when anti-aliasing is turned on. The exception happens in UnityBlitToBackBuffer. Does anybody know how to fix that without turning anti-aliasing off? Interestingly, this happens with two of my games: one 2D and another 3D.

Thanks.

Please submit a bugreport!
Thanks

Any way to find out if it’s already in the bug database?

You can search issue tracker above, but you should submit the bug report anyway. More reports are more data and more urgency.

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