Anti-aliasing for Editor Quality

I tried a search on this and couldn’t find any answers to help me. For now I just want the Editor to have anti-aliasing. My system settings seem to be fine, with everything else having at least some anti-aliasing. I’ve closed and re-opened Unity after changing Editor Quality to have anti-aliasing, and I’ve tried all 3 multipliers. I also tried something like adding an FXAA3 component to the main camera, which was offered in another thread but might only work with Unity Pro while I don’t yet have Pro. But as that component is part of the main camera, I’d still want the Scene View to have anti-aliasing.

From my particular user end, and not including anything mobile for now, I just don’t yet see Unity supporting anti-aliasing at all for whatever reason. Every online demo or game based on Unity I’ve run isn’t anti-aliased either. It’s quite discouraging. What might be my problem?

The scene view will not have antialias.

Its limited to the game view.

Makes no sense for the editor view to have it as it would be by far too heavy on average and not give you much either as the editor cam does not represent the game view anyway

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As I tried to indicate, as I assume that the Game View is part of the Editor, I’m also unable to see the Game View with anti-aliasing. It also so happens that the demos and games I’ve ran based on Unity are not anti-aliased (and all being non-mobile). Because of my simplistic needs, I also wanted to mention that the Scene View doesn’t have anti-aliasing either, assuming it’s part of the Editor. Incidentally, Blender for example has anti-aliasing in its editor view so I didn’t think I was bringing up a problem unreasonably.

That nothing is antialiased is strange especially given you aren’t on pro and used a fullscreen effect that breaks it nor able to use deferred rendering which has no antialiasing due to driver limitations on DX9

Yes it’s strange. I’d otherwise want to work with Unity very much, but having no anti-aliasing is just demotivating. Figuring it was a bug since I knew of no other explanation, I sent a bug report a few days ago. Of course, their response was to check with the community.

Anti-aliasing works in any view, including the scene view (as long as you’re using forward rendering). It’s not any “heavier” there than usual, and I always use at least 2X FSAA in the editor. It has essentially zero effect on performance on my 5870.

Closing and re-opening won’t do anything; the AA level changes immediately when you select it.

That’s only for deferred rendering. You don’t need or want that if you’re using forward rendering (which you are using, since as you say you don’t have Pro).

Drivers, maybe. Try updating them.

–Eric

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I didn’t highly expect it would do anything since I noticed other adjustments were immediate. I only wanted to mention what I tried in the small chance it would make a better difference.

I keep the driver updated for my graphics card, and a recheck says it’s up-to-date. It’s a 5450, not as good as yours but AA at least works in every other context on my system as far as I’ve noticed. You said “drivers” though as a plural. If there are other relevant drivers that I might’ve overlooked, please let me know. I do check for system-wide updates periodically if that makes any more difference.

Thank you Eric, your post made me look into it harder and I found out about the Catalyst Software Suite for my video card. Now I have anti-aliasing in Unity. :slight_smile: