zoggie
October 5, 2015, 12:33am
1
Hi Guys,
I am having this issue where the anti-aliasing stops working when i bump up the resolution to 7680 x 3240
Everything is working fine at 3840 x 3240… Any ideas if its a software or hardware limitation?
My computer is running on a nVidia quadro M4000
My project needs to run at 7680 x 3240 with anti-aliasing on… Anyone able to help me out?
Do you use MSAA or a postfx AA like SMAA? There is a free SMAA implementation on the forum, if that doesn’t work you could ask the author if he knows why.
edit:
Hey, I needed something better than the infamous (and so bad I'd rather disable AA than use it) FXAA so I ported SMAA to Unity. It's a clean port and uses the original, up to date implementation (2.7) code. It's fast and looks great, even when...
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