One thing I’ve only just noticed when switching back and forth between the photo’s below, even with 4X MSAA in Unity and another engine… There still a lot of jagged edges in Unity?
Anyone else experienced this and what are your thoughts on it? (Note: might not be able to tell unless downloaded)…
Sure, but the higher the contrast the more jaggy it’s going to look. That second image there has a soft palette, and then a lot of post processing that’s further softening it before even taking the AA into account. The top image has some of the same models and textures, but that’s where the similarity ends. The palette is very different and has much higher contrast, and the only softening is coming directly from the AA.
The AA may indeed be less effective, but from those images we’d never be able to tell.
I agree, I’m having too much fun in the morning with post processing effects. You know it’s easy to get carried away :)…
The tell tale sign though is the ropes, in the grand scheme of things it’s not something I’m particularly concerned with… But it’s nice to discuss and compare.