I’m fighting with the new unity beta, trying to learn enough to be dangerous, and I’m having trouble getting the visual quality out of it that I need.
Primarily I’m having trouble with anti-aliasing.
if I don’t do anything but turn on a high level quality setting there is non.
If I add a post effect anti aliasing filter I get something that kind of resembles anti-aliasing, but it looks horrible.
The only way I can get anything close to what I would need is if I turn on directx7 emulation. But then I am losing all shadows and limiting myself to a small sub set of target devices.
Here’s an example of what I’m getting… any idea what I’m missing? is anti-aliasing just not something I can rely on in unity, or am i missing a vital element in the image quality recipe?