Anti-Aliasing Settings .. Really?

I have simple scenes

  • I have Upped the AA Quality settings to Max

  • Applied and played with AA Settings to Camera under Pro Effects

  • I have even selected Forward under build

  • My texture is set to advanced / so No MM

And yet I still get this:

YIKES!

What am I doing wrong?

Thanks

~be

Standard anti-aliasing has nothing at all to do with textures. It’s for geometry only. Using an AA image effect affects textures to some degree, but that’s a side effect and good AA effects attempt to minimize that. Setting your texture to use bilinear filtering will blur the texture somewhat. Also, using a cutout alpha shader (which it looks like you’re doing) will result in hard edges since pixels are either transparent or not, with nothing in between.