Anti-aliasing textures in Unity Mobile

Hey,

I have a few 2D textures, each on a Quad primitive in front of my camera. I am trying to apply Anti-aliasing on them with no luck.

Zoomed in, the textures look fine and crisp but when we zoom the camera out they start to look bad. I would like them to look more anti-aliased.

Is there a way to achieve this effect? Am I rendering my textures incorrectly? Post process anti-aliasing is not an option as my target platform is mobile although it does look significantly better with it.

33411-capture.png

It looks like the resolution of your icons are too large when zoomed out. If you need the ability to zoom I would create 2 resolutions of the texture and swap at a certain point, kind of like the LOD system for 3d models.

For example, your “zoomed” out texture could be 128x128 and your zoomed in texture could be 512x512