Hey,
I have a few 2D textures, each on a Quad primitive in front of my camera. I am trying to apply Anti-aliasing on them with no luck.
Zoomed in, the textures look fine and crisp but when we zoom the camera out they start to look bad. I would like them to look more anti-aliased.
Is there a way to achieve this effect? Am I rendering my textures incorrectly? Post process anti-aliasing is not an option as my target platform is mobile although it does look significantly better with it.