anti-aliasing with render texture

Hi guys,

Currently we are applying a Render Texture to a plane how can we apply a separate “Alpha” texture to the plane, to cut out the edges and make the plane anti-aliased with the rest of the models.

You can make a shader that uses a different texture as its alpha channel.

I’m not sure what you mean about making the plane anti-aliased, though.

Yea, I was trying to do it with one model and one shader. I changed it to 2 model and had separate shaders for both of them and got it to work.
Thanks for the reply.