I’m new to Unity3d and I have problem with aliasing on far objects.
I’m using Syphon to send my rendered scene to madMapper to distribute the scene on 3 video projectors projecting on different screens.
Because MadMapper only takes one input texture, I need to capture my entire scene with only 1 far camera. I’m using triple HD resolution for the width ( 5760) and 1440 for the height (my project works with a ratio of 4:3). I put these values in Render width-Height of the Syphon server texture custom resolution script.
Looking at the objects zoomed 3 times (the zoom used at the end on one of the video projectors), they have aliasing (see the image attached).
The shader used on these objects is transparent/specular. The objects look sharp when they are big or close to the camera.
All the quality settings are set to hi.
Do you have any hint for the newbie I am please?