Anti-Bounce Collisions

Hey guys,

Basically I just need an object to fall at a fixed rate towards a plane, but then when it comes into contact I don’t want the bounce effect that comes with a rigid body.

Sorry if this has an obvious solution, but I’m new to programming in unity so all help would be appreciated

Thanks

Tayla

Bounce effect? That’s probably just your physics material (check the collider settings)
Not sure what else could be causing any “bounce,” but I’ll try to understand and replicate what you mean. Nothing to code here, really.

Hope this helps (a little, anyway)

Thanks for the advice Orbitusll and I did try changing the physics material but it doesn’t seem to work. In order for the block to not pass through the floor it needs a rigid-body, but when the block comes in contact it acts as one would expect, with the block moving around slightly, but as this is a puzzle game I need the block to stay still.

Are there any scripts that allow for an effective collision with the floor, without the ‘realism’ of a rigid-body?