Is it possible in Unity to move my character in a 3D maze of sorts? For example, the engine for Descent allowed you to move your hovercraft up, down, fwd, back, and side to side. Does Unity have such control built in? Or is it limited to a walking/running character on the ground?
http://forum.unity3d.com/threads/184797-The-answer-to-every-Can-it-be-done-and-I-ve-lost-my-way-post
Please read around before you post.
sorry, I don’t understand…
Nor do I. While I agree that most should read that thread, I don’t see what it has to do with the question you’ve asked.
Yes, you can do exactly what you’re after, and while there’s no such control built in (that I know of) it’s really quite easy if you’ve a little practice. All you need to do at the heart of the matter is attach a Camera to a GameObject, and then write a script which moves or rotates it using the Transform’s provided forward/up/right vectors. Add a Rigidbody and Collider to taste. Enjoy.
While there are starter packs and tutes available, Unity isn’t set up for any particular type of game, and nor is it generally suited for or against any particular type of game - though certainly mileage can vary. Basically it gives you a whole bunch of ready-to-use functional Components, scripting tools to interact with them and add your own, and a framework and runtime in which to use them on a bunch of different platforms. What you do with it from there is entirely up to you.