Hi,
I am working on a wipe-out like anti-gravity racing game, i need to know what would be the good approach
- should I use transform.rotate and transform.translate for moving the hovercraft ( I have a working solution for this but that needs to be improved)
- or should I go with the natural physics (I worked on this too by applying upward and downward forces, but on collisions, vehicle goes out of control, and i have no clue how to make it stable)
Please suggest and any help with the script and physics will be greatly appreciated.
Thanks,