Anti-Gravity Hovercraft Racing (Physics)

Hi,

I am working on a wipe-out like anti-gravity racing game, i need to know what would be the good approach

  1. should I use transform.rotate and transform.translate for moving the hovercraft ( I have a working solution for this but that needs to be improved)
  2. or should I go with the natural physics (I worked on this too by applying upward and downward forces, but on collisions, vehicle goes out of control, and i have no clue how to make it stable)
    Please suggest and any help with the script and physics will be greatly appreciated.

Thanks,

Use natural physics, it will be worth the short term headaches in the long run. To stop crazy out of control spins turn angular drag up.

On the other hand a frictionless vehicle would spin like crazy if it collided.