As you can see in the image below, the texture looks very bad on the object that is rotated.
Is there any way to correct this? Like the “Smoothing” in Flash?
I have tried setting the quality of the project to fantastic, and anti alias settings to x16. I have used Trilinear…
Antialiasing only affects polygon edges, it does nothing for textures. With such thin lines, that’s probably the best you can do with textures, aside from turning off mip-mapping, which causes other problems, but can work in some cases depending on what you’re doing. If that’s the actual look you’re going for, building the object out of polygons instead of using textures would allow you to use antialiasing.
mipmapping is already turned off… Turning it on (maybe thats wot u ment) makes the whole image very blury.
No, the texture image will not look like that. I only added this image to illustrate the problem.