We want some AA for our games.
However, some device are too slow to handle it.
So we want to be able to turn it off or on depending on the device power.
However, when we do it - QualitySettings.antiAliasing or QualitySettings.SetQuality - our UI drawn by Scaleform starts flickering madly. Obviously something in the renderer isn’t too friendly with this change at runtime. The problems are even worst on Android; the screen turn black.
What is the solution other games use?