# Antialiasing as post effect problem

**URL:** https://discussions.unity.com/t/antialiasing-as-post-effect-problem/494904
**Category:** Camera
**Created:** [January 14, 2013, 12:18pm UTC](https://discussions.unity.com/t/antialiasing-as-post-effect-problem/494904 "2013-01-14T12:18:00Z")
**Posts on this page:** 3
**Page:** 1

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### Author: ![scrawk](https://dub1.discourse-cdn.com/unity/user_avatar/discussions.unity.com/scrawk/32/418186_2.png) [@scrawk](https://discussions.unity.com/u/scrawk)
#### Post date: [January 14, 2013, 12:18pm UTC](https://discussions.unity.com/t/antialiasing-as-post-effect-problem/494904/1 "2013-01-14T12:18:00Z")

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Im using deferred lighting and want to use the FXAA effect.

When I attach the component to my camera I get a warning saying

“This AA technique is not currently not supported. Choose a different technique or use MSAA”

All the techniques all come up with the same warning and I see no change to the aliasing on the screen.

These effects require SM 3.0 which my card has, 2011 Nivida GT 555M.

I can get other images effects to work and I have unity pro.

Im at a bit of a loss why this warning is coming up. Any ideas?

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<div class="post-metadata">

### Author: ![scrawk](https://dub1.discourse-cdn.com/unity/user_avatar/discussions.unity.com/scrawk/32/418186_2.png) [@scrawk](https://discussions.unity.com/u/scrawk)
#### Post date: [January 15, 2013, 7:00am UTC](https://discussions.unity.com/t/antialiasing-as-post-effect-problem/494904/2 "2013-01-15T07:00:41Z")

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Anyone?

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### Author: ![Linus\_1](https://dub1.discourse-cdn.com/unity/user_avatar/discussions.unity.com/linus_1/32/238549_2.png) [@Linus\_1](https://discussions.unity.com/u/Linus_1)
#### Post date: [March 30, 2013, 7:37pm UTC](https://discussions.unity.com/t/antialiasing-as-post-effect-problem/494904/3 "2013-03-30T19:37:23Z")

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In your NVIDIA controlpanel → 3D Sttings → Manage 3d Settings → Global Settings  
Turn FXAA on

3D Settings → Adjust Image Setings with preview  
Should also be set to use Advanced 3D Image Settings

At least this worked for me
