Selective antialiasing: I have two objects (cubes) in my camera view. I want to see one of them antialiased while the other remains aliased. I am a beginner; so can you explain in detail?
This can’t be done easily. Anti-aliasing is a full screen post processing effect, so you can’t apply it to some objects and not others. What you can do, however, (if you have pro) is use multiple rendering passes on your camera. You would need to disable Unity’s built-in anti-aliasing for this. First render all the objects with AA, using layer masks to avoid rendering anything else, to a texture, and apply your own, custom anti-aliasing filter (these are just pixel shaders, essentially, and you can find an explanation of how they work with a quick Google). Next, you would render (to another texture) all objects that won’t have AA on them, again using layer masking to avoid rendering any of the anti-aliased objects. This time you don’t apply the AA filter. Now, you just render both images to the screen.
This should work, but since RenderTextures are a pro-only feature, it’s not possible in Unity Indie. Also, it’s not a simple procedure, so don’t expect it to be easy.