Antialiasing Transparent Cut-Outs

My team and I are developing a title for iOS and Android. It is a 2D game so naturally we have a lot of quads with cutout textures. I am wondering if there is a way to anti-alias these textures so we don’t get harsh edges without upgrading the mobile licences to the pro versions. I was looking into features like FXAA, but I believe the features needed to utilize it are only available in the pro licences.

Does anyone have any idea how we can get around this for now?

AA isn’t something you need Pro for, you can just turn it on in the quality settings. (FXAA is a screen effect, which you’d only use with deferred rendering, which doesn’t work on iOS anyway.) Note that standard AA applies only to polygon edges, not the interior of textures. You wouldn’t want to use transparent cutout on iOS anyway; use standard transparency, in which case you can do the AA yourself in Photoshop or whatever.

–Eric

Oh yeah! I have just been in the habit of using the wrong shader. I knew I had seen it working before. Thanks for the reminder. My brain and Google was failing me!