Does unity support antialiasing for windows phone 8?. not able to find noticeable difference when switch to 2x multi-sampling. But this works fine on android and IOS.
Thanks
Does unity support antialiasing for windows phone 8?. not able to find noticeable difference when switch to 2x multi-sampling. But this works fine on android and IOS.
Thanks
Hi,
currently, we do not - it’s a bug on which we are working on. The problem is that we aren’t the ones that create the
IDXGISwapChain - we get it from the OS, thus the requested AA is not set.
A workaround would be to render your stuff to custom texture which has AA enabled and then just copy it down to the output buffer.
@Tautvydas-Zilys
Any updates on when this issue will be fixed !. Can you recommend any third party plugin which does the job on WP8.
Thanks.