Hi , i am a c++ developer(and a partime game hacker) , 3 weeks ago i started a anticheat project and id like to know how much should i ask for it , i intend to publish it in asset store. It have no
compatibility problems, i tested it on 64 bit ad 32 bit version so its ready for Unity 5.I am planing to release it in 2-3 weeks because i need to work a litle more at module detection.I dont know what to say more ,if you have any question plz write it down.
Anticheat features:
1:Weak methods (this means easy to bypass for a programmer)
-Window names checks (user can add it own settings,but it already have a lot of hack definitions)
-Process names detection(user can add it own settings,but it already have a lot of hack definitions)
-Module names detection(user can add it own settings,but it already have a lot of hack definitions)
-SpeedHack detection (any kind of speed tool)
2:Hardcore methods(very hard to bypass)
-Injection Protection
-Anti debuger
-Anti dumper
-Open Process detection( awsome for detecting self made external hacks )
-Process detection by signature
Module is able to spawn a console and print mesages that user want to print (debuging purposes or whatever).
The assetstore pack will contain 2 modules(anticheat.dll x32 ,anticheat.dll x64) a few scripts, a series of tutorials for implementation , making a custom hack and its fail(anticheat will get it ).
Almoast doone runing some compatibility checks now.Making videos too.
Video:
Ps: I am sorry for any writing mistake ,english is not my native language.