Any advice on how to place objects on walls in AR but on the browser

Hi everyone,
So I’m working on a project where I have to place objects on the walls in AR but on the browser and all the packages I normally use (AR foundation, Easy AR, etc) don’t work with webgl.

I was wondering if there was something I could do to make it work on the browser and if there is another package available that can do the same task on the web?
I want the objects to retain their real world/Unity size and if wall detection isn’t proper then maybe I can give the users the option to rotate and move the objects ?

If you’ve worked on something similar or have tips, tutorials, or resources to recommend, I’d greatly appreciate it!

WebAR is pretty limited. For any kind of tracking of images or geometry you’ll have to rely on expensive 3rd party libraries and also make sure they actually work with Unity builds. These also incur a hefty CPU penalty.

In other words: don’t. Keep WebAR as simple as possible, eg you have the webcam stream and then you can add a mesh on top and that’s it I’m afraid.