Okay, I am goign to attempt to make a game. I know this may sound steep and all, but I just want opinions, these are my VERY basic ideas of what I may want to include in my game, this isnt what will be intigrated into it for sure. Here are my ideas:
-Free Roam Campaign/Multiplayer
-Main Quests/Side Quests
-You can move around THE ENTIRE WORLD
-Weather in game is same as weather in real life, (its sunny outside, its sunny in game, etc.)
-Huge amount of modern/advanced weapons
-Able to go inside buildings, houses, etc.
-F.P.S.
-Apocalyptic (I probably spelled it wrong ) Zombie type world
-Different zombie types
-Customizable guns/characters
-Leveling system with skills to upgrade
-Modern/advanced armour
-Forum (duh)
-PVP battles/Clan battles
-Leaderboard
-updated at a 3 month interval
-Member rankings (based upon kills, deaths, level, skills, money, etc.)
The only thing that I am having trouble with is finding a good name for the game. If someone could give me a good name for the game, I would give you credit for it. Well, what do you think?
My opinion is that you should start somewhere a lot smaller.
If you as you claim are unable to find a program to make a picture, then France has a better chance of winning it’s next war than your being able to generate the required art and content for your game. What you are describing would be too much for even a AAA studio.
I agree with Quietus. This is much too large.
Start with an FPS where you shoot zombies; there should be plenty of resources on this. Then branch out into the free-roaming/RPG part of the game… slowly.
And how do you plan to get weather information? That’s going to be hard to get, require an internet connection, and honestly not be all that fun. What if the game had its own dynamic weather system? (Again, something for the late stages of the game)
Actually that wouldn’t be very hard to do, at least for the United States here. You can simply pull the current weather info from RSS feeds. http://www.weather.gov
Combine that with Chris’ UniSky and you could set up a real world weather system pretty easily. Approximate sunrise/sunset times can also easily be calculated. So it really wouldn’t be all that difficult to do in Unity.
I was actually working on a real world weather system in Flash before I found Unity. Nearly had it all set up, just needed to create the visuals. The only hard part is finding good information on the current snow depth. I found some snowmobile sites that kept loose track of snow depth, but they weren’t very accurate and weren’t in an RSS feed. Anyway, I think it would be kind of cool to see in a game. More of a novelty thing though.
As for the original post, I also agree with Quietus. Unless you have several million dollars to hire an army of developers, the scope of the project is far out of reach. You’ll find success much more attainable with small projects.
Looks like you just took all of the best parts from your favorite game and just crammed them into a single concept without any regard as to how they could be effectively implemented in a mutually beneficial manner that wouldn’t bog everything down.
As others have suggested, I highly recommend you choose 2 or 3 things from that list and focus on developing them, then branch out from there.
I completely understand your position, I was the exact same way 4 years ago when I was just getting my feet wet. I know I wish someone would have stepped in and given me a reality check early on, would have saved me quite a bit of time and energy.
Well, im still going to try and make this game, no matter how far out of reach it seems. And I am in the process of making an image, all i needed was a program to make it, was that so hard just to ask about, because i said i needed an image that means i cant make a game???
If you’re struggling with searching “art programs” on google or bing, then yeah you can understand why people doubt you can do what you’re wanting to do, right?
Making games is HARD, even the simple stuff, and they are all time consuming. The things you listed in your original post. None of that is as simple as it seems, and all of it is going to take a big time commitment from you to pull off successfully, you’re also going to need a lot of help, and good help doesn’t come cheap.
This is not like modding a game, all those simple things you find in game editors, all that needs to be built from scratch or money spent getting them made properly, otherwise you have to resort to getting what you can and putting it together, but that always looks and feels messy and amateurish.
Do what others suggest, start simple and gradually move up the ladder each time to something more complex. Jump in the deep end at this stage, and you’re gonna fail. Not knocking you, just stating a known fact.
haha!! Just as x_modder_x, I just wish I could make a game that has it ALL!!
You ask for advice? Take JRavey’s advice, dude! Lower your bar! (A LOT) But I guess you won’t take that advice, right? You’ll slowly lower your bar as you see fit, but remember this thread years from now if you still haven’t completed a full game!
In lines with the forum request thread about opening a business section on these forums, I highly suggest opening a dedicated memorial section. Of course, this would be divided into two distinct categories - one for the idiots who went down guns blazing, and one for honorful casualties.
IDK, I’ve seen many of those things in various Unity assets for sale on various sites. Time to pimp your software people. Show him exactly what it will cost him to do it in Unity.
Wow, that is certainly an intelligent and enlightened perspective.
Actually, that is completely true. Do you know anything about 3d modeling? Do you know how textures work? How are you going to make textures if you don’t even know how to do a very simple image edit?. Textures and models are critical to creating a 3d game, so if you can’t make those then you can’t make a game. It’s pretty simple really.
haha! I’m sure he have heard dumber things!! he’s just defending himself… because (as always) people tend to “attack” or “disregard” people’s thread every time they have a chance!
Sure, x_modder_s sure sounds like he’s doing the same’ok mistake of aiming too high, and there’s many signs he’s going to stall (as many of us probably did repeatedly) But he has the right to learn by his own mistakes, just like everyone else did! I say go ahead and start right now with your super-project!