Any Advice

Hi guys,
I am just wondering if anyone has any suggestions for a scene that does not load on the device. It runs in Unity, on the device tho the screen just goes black and then the app quits, when I load this scene. There are no errors, or warnings. Anyone have any tips? Advice? This level was my template level, and ran fine for months. The only thing I have done drastically between then and now is disable each textures mipmap.

:?
Could this be a memory thing?

Totally weird. I have deactivated every object in scene and it still suffers the same result.

what does the stack trace say? Sounds like a crash to me.

stack trace?

The last line in the XCode console is…
(Filename: /Applications/buildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/iPhonePlayer-armv7/UnityEngineDebug.cpp Line: 43)

The last line I know of (my own print) is from the last level that opened.

I have had games crash like this because they run out of memory. I would check in the Organizer window for low memory crashes for your apps. In XCode go to Window->Organizer and look for any logs for your app which say ‘low memory’. I would also recommend using Instruments to look at what’s happening while your apps running.

Ok, its just wierd as I had run this scene a buhjillion times. Today I added a few things in and it ran, but the one thing I did prior to the crash is disabled all textures mipmaps. I know that cant be it, but thats what I did. Perhaps I will reenable them.

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