Any Android games live with IL2CPP?

Hey, do you guys have any live games on Google Play built with the IL2CPP backend instead of Mono? Any problems, weird crashes, anything? I’m about to a release my new game and am seriously considering IL2CPP, even though it still is listed as experimental. :slight_smile:

The binaries are a bit larger than with Mono, but the performance is good and there is the added benefit of not handing over the sources on a silver platter…

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Good question. I’m interested in this as well. How much of a size increase did you experience?

With the recent size reductions on the latest patch releases, I get about 7MB difference uncompressed. Not too bad, IMO. Compressed APK is about 2 megs larger with IL2CPP.

EDIT: It’s actually 7 megs difference uncompressed.

I’m about to submit one. On my test devices, I haven’t run into any wierd issues that weren’t in mono

Me neither, no problems on my alpha-testing but I’m looking for apps that have a significant amount of users. Guess nobody has dared to release with IL2CPP yet? :smile:

I don’t think that’s the issue that nobody has dared. I usually release with latest updates and features as mostly needed for mobile, as its much faster paced and need every performance boost one can get.

The problem is poor clarity, I have not seen anywhere, where Unity mention the benefits of switching a specific platform such as Android to IL2CPP, yes there is general presentations on IL2CPP and technical data how it improves things. Also it can be listed as “experimental” but what does this mean exactly, as can have many meanings.

@mh114 you soon know if the game crashes or not when published, if you start getting 1 star reviews. I would be more concerned about the Android graphic issues than other things.

I went ahead and released the game with IL2CPP. (See here for more info!) Let’s see how it goes, currently very few users still.

Are you using any Plugins, especially for Google Game Services?

Just the official stuff from Google, for ads and Game Services.

We made a project with IL2CPP which is a very simple game.

I use the ProudNet Plugins. It’s not work.