Standard vs Universal vs High Definition, what are the performance differences in different scenarios/genres and platforms?
I tend to use the Standard pipeline and build to WebGL would I be better off building to the Universal pipeline?
Standard vs Universal vs High Definition, what are the performance differences in different scenarios/genres and platforms?
I tend to use the Standard pipeline and build to WebGL would I be better off building to the Universal pipeline?
URP is designed with mobile/WebGL in mind (low-end devices), HDRP is designed with High-End PC/Console in mind. So BuiltIn or URP are your choices, depending on game target.