Any chance BezierShape becomes a dedicated Bezier Editor?

Unity lacks a proper Bezier Editor. I just tried the experimental BezierShape Editor for the first time and it’s actually quite nice.

Is there a chance that this editor becomes just a path editor inside Unity, apart from ProBuilder and without creating a shape? There are several free ones and also good ones, but I’d like to stick with standards.

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Hi! Yep, I’m working out a solution to this, and hope to have a simple “Generic Splines” package that all of Unity can use (internal and external). Can’t promise anything soon, but we see the problem and are working on it! :slight_smile:

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