Hello friends,
Just wondering if there is any chance of the 2D one-way collider from the Unity 5 preview video appearing in Unity 4.6?
Thanks,
Mark.
Hello friends,
Just wondering if there is any chance of the 2D one-way collider from the Unity 5 preview video appearing in Unity 4.6?
Thanks,
Mark.
i guess they’ll keep the good stuff for U5. but would be nice to see it on next release.
There was talk about this eariler and one of the suggestions was to check for a vertical speed. If this speed is going up, disable your collider, and if it is going down, make sure your collider is on.
Seemed to work for the most part when I was playing around, but you just need to ensure that you are jumping higher than your platforms, or else you will get stuck in them.
Not sure if there are any other ways to do it besides maybe having multiple checks to see if you are hitting the collider from the top, or the bottom.
Yeah, from a business standpoint it makes sense for the big stuff, but something like a collider isn’t a gigantic selling point I shouldn’t think!
(Granted if they’ve revamped the 2D system in 5.0 it probably wouldn’t make sense to retroactively add it to 4.6)
I’ve put something similar in for now, it would be nice to have a more solid (or rather, official) solution. I swap the layer of the character to one that doesn’t collide with one-way platforms when jumping, and swap back when falling. It sometimes does some odd things like constantly sends collision enter. I’ll dig deeper when I’ve got some coffee in front of me, but having said that, it’d be nice to set it aside knowing that the official one is on its way.
I agree! So far Unity major releases never disappointed me. let’s hope they’ll do that.
I think I recalled the youtube unity tutorial guy saying he was waiting to do a mario style game until 4.6 came out with one way collision and such but Its been a while.
False hope, yay \o/ but I think that’s what I recalled. Not sure how in development he is.