Any Chance of getting Physics Like this in Unity?

http://www.youtube.com/watch?v=KppTmsNFneg

This is one of the craziest things I’ve seen in gaming for a while.
Unfortunately, its not available for the public, its only for cryengine, and I don’t believe its that easy to implement.

So two questions, aside from the physics part, how did they do this? So they made their physics script, do they just have a model with tons of different parts? So that when it has a major impact it un-parents it from the object and it flies around? Or is it just some amazing math trick, where it works with any object, and it just does some code where it bends the model?

Secondly, what is the best, and easiest to import, and if possible free, physics code out there for Unity? Like this sort of.

Is there even a thing like this?

I didn’t know you could import physics code into Unity.

The way they promote it (particularly that ‘no rigging’ mumbo-jumbo), I’m seeing a dynamically-rigged object with physics’d bones. It sounds like you-the-developer declare the joints and their engine attaches the rigging.

Definitely possible with Unity, definitely not trivial to implement. :slight_smile:

That is made using cloth and hinge joints. Its not really applicable on games with tons of cars and that single one would lag on average computers.

Well You “Can’t”, but I’ve seen that manipulating some built in code, you can generate a script that replaces the normal rigidbody physics.

However I would say its mumbo-jumbo, but they did do rigs of rods, and the video got quite a bit of press.

And obviously it takes up a lot of power, but only on the car that the player is driving would work. AI controlled cars would be rigidbodies.

It’s not that expensive, depending. Looks like simple verlet physics to me and a lot of automation on the setup, for example it probably generates a verlet link for each quad edge it can find on the mesh. Looks like you need to set up the detachable mesh parts as well… it’s based off rigs of rods: http://www.youtube.com/results?search_query=rigs+of+rods&oq=rigs+of+rods&gs_l=youtube-reduced.3..0l4.323901.326500.0.326660.16.6.2.8.8.0.111.371.5j1.6.0...0.0...1ac.1.RYO9srwmqZY

Hint: rigs of rods is a lot more impressive looking when set up right.

so how could I get this on Unity?

Make it or pay someone else to make it.

Amazing nickname :slight_smile: