Would love if some more attributes could be added into the new beta.
I find myself using these a lot:
[Min(0)]
value must be greater than 0
[Max(100)]
value must be less than 100
[EnumFlag(typeof(MyEnum))]
int value is mask enum (System.Flags)
[Help(“Don’t toggle this”, MessageType.Warning)]
draws a help box with message above the field
[Layer]
int value is a game object layer
at the very least, imo, a “Min” attribute should be standard, ensuring a value is greater than 0 is my daily life.