Any Clue? (Error continues to count up...) PHOTON - UnityException: Load is not allowed to be called from a MonoBehaviour constructor

Randomly run into this… (error continues to count up…)
UnityException: Load is not allowed to be called from a MonoBehaviour constructor (or instance field initializer), call it in Awake or Start instead. Called from MonoBehaviour ‘OnlineGameConnect’ on game object ‘Mission_Controll’.
See “Script Serialization” page in the Unity Manual for further details.
PhotonNetwork…cctor () (at Assets/Photon Unity Networking/Plugins/PhotonNetwork/PhotonNetwork.cs:62)
Rethrow as TypeInitializationException: An exception was thrown by the type initializer for PhotonNetwork

using UnityEngine;
using System.Collections;
using UnityEngine.UI;
public class OnlineGameConnect : Photon.MonoBehaviour {

	public string GameClassic = "GameClassic";
	public string GameReserch = "GameResearch";
	public string GameType = "";
	public string s = "";
	public float WaitingForPlayers = 10;
	public int PlayersInRoom;
	public bool ConnectedToGame;

	public GameObject SearchingForPlayers;
	public GameObject GameMode;


	public Text Timer;
	public Text PlayerCount;
	PhotonPlayer[] otherList = PhotonNetwork.otherPlayers;



	//...........................................................................

	void ConnectNow()
	{
		PhotonNetwork.ConnectUsingSettings("0.1");
	}
	
	//...........................................................................

	public void OnJoinedLobby()
	{
		PhotonNetwork.JoinRandomRoom();
	}
		
	//...........................................................................

	void OnPhotonRandomJoinFailed()
	{
		if (GameType == "Classic") {
			RoomOptions roomOptions = new RoomOptions () { isVisible = false, MaxPlayers = 4 };
			PhotonNetwork.JoinOrCreateRoom (GameClassic, roomOptions, TypedLobby.Default);
		} else {
			RoomOptions roomOptions = new RoomOptions () { isVisible = false, MaxPlayers = 4 };
			PhotonNetwork.JoinOrCreateRoom (GameReserch, roomOptions, TypedLobby.Default);
		}
	}

	//...........................................................................

	void OnJoinedRoom (){
	// when Inside a room....
	ConnectedToGame = true;
		SearchingForPlayers.SetActive (true);
		GameMode.SetActive (false);
	}



	//...........................................................................


	public void ClassicModeButton (){
		GameType = "Classic"; 
		ConnectNow ();

	}


	public void ReserchModeButton (){
		GameType = "Reserch"; 
		ConnectNow ();
	}

	//...........................................................................

	void LateUpdate (){

		Timer.text = WaitingForPlayers.ToString();

		// how manny players are conected?....

		foreach (PhotonPlayer player in otherList) {
			s += player.ToString();
		}
		PlayerCount.text = s;


				// if we are in the room (Connected,) Star tthe countdown!
		if (ConnectedToGame == true) {

			if (PhotonNetwork.isMasterClient) {
				WaitingForPlayers -= 1 * Time.deltaTime;
			} else {

				// STREAM.......... 
			}

				// Count down, when countdown reachers 0, or you get 5 players, the game starts. :D
			if (WaitingForPlayers < 0) {
				if (GameType == "Classic") {
					string[] zones = new string[3] { "ClassicA", "ClassicB", "ClassicC" };
					int random = Random.Range (0, 3);
					Application.LoadLevel (zones [random]);
				} else {
					string[] zones = new string[3] { "ResearchA", "ResearchB", "ResearchC" };
					int random = Random.Range (0, 3);
					Application.LoadLevel (zones [random]);
				}
			}
		}
	}

	//...........................................................................




}

The error message says it all :

Load is not allowed to be called from a MonoBehaviour constructor (or instance field initializer), call it in Awake or Start instead

 PhotonPlayer[] otherList = PhotonNetwork.otherPlayers;

Don’t call PhotonNetwork.otherPlayers when declaring the field.

Call it in the Start function

 PhotonPlayer[] otherList ;

private void Start()
{
    otherList = PhotonNetwork.otherPlayers;
}