Any cool sh*t on the horizon?

Haven’t checked in a minute, but this place is a ghost town.

Any cool features or things coming along for Unity to look forward to?

Yep. Amazing what can happen in just one minute! Spooks everywhere?

I’m absolutely confused by what value your post adds to this thread. And to be blunt, it’s this sort of inane crap that has killed this forum.

My small highlight of the week: Sprite Masks are now (Unity 2023) compatible with the 2D Animation package (or with skinned sprite renderer, to be exact):

That makes a fair number of effects way easier to implement :slight_smile:

2 Likes

Check road map.
One cool thing for someone, doesn’t mean cool and useful for you. And vice versa. Of course.

How you define ghost town, in software development type of forum?

How does it compare to other forums?

Which sub forums you look at and follow specifically?

Things for me are far from being ghost town.

1 Like

For me NanoTech and finally moving away from slow Mono to .NET 6 / 7 are the current big things.

2 Likes

Transparent objects rendered with shader graph material will soon be able to receive point lights. That’s pretty exciting!

On a serious note, there hasn’t anything to be excited about regarding Unity for several years. I could go on a long rant about everything that’s wrong with the engine and the current direction of the company, but I value my time too much for that.

I think my current project will be my last in Unity.

2 Likes

Ghost town was a poor choice of words. In terms of excitement and talking about cool new stuff things have been greatly diminished as of late. Very few Unity posts, nothing neat on the horizon like updates on DOTS features, or new prefab stuff, UI revamps, or updates on cool character animation tools with the WETA group for instance.

This is the least exciting time to be using Unity that I can remember, was just wondering if there was cool stuff going on to be looking forward to that I had missed in the past few months.

GDC is in 2 months; maybe some announcement then? :smile:

4 Likes

No. There is not, and has not been. Trajectory of the last few years remains unaltered.

Biggest thing in the world of tech, last few years, is ChatGPT, as it provides insight into the ever worsening documentation of everything else tech related. It’s that “friend” you can ask any capability or methodology question and get a better starting point and insight from (especially into terms for further research), instantly.

I don’t want cool shit, I want the shit that’s already here to work.

7 Likes

But replacing Mono CLR with .NET Core CLR can never be a bad thing :wink:

1 Like

Graphics wise:

under development:

  • A new precomputed GI system based on APVs, and a real-time (extension ?) is planned
  • clouds are getting beer shadows, thus looking better
    under consideration:
  • async GPU building of the Raytracing Acceleration Structure (this could allow Raytracing support for vegetation, water & other deforming meshes)
  • variable rate shading (perf boost, also great for VR)

Other:

  • SRP coexistence
  • Large scale ECS simulation sample under dev
2 Likes

Most of these aren’t “on the horizon” but “well beyond the horizon.”

2 Likes

Where did you see this? It is not on the productboard, and last official message said “Currently, we don’t support building the RTAS asynchronously and there’s no plan of doing it.”

Is it one of the Raytracing ones in the Under Consideration section for Foundation?
https://portal.productboard.com/unity/1-unity-platform-rendering-visual-effects/tabs/105-foundation

1 Like

Yeah that’s it, i would suggest writing a note and selecting “important” in the product board slide for this feature, in order to make them prioritize it

They’ll acknowledge and remove the publicly readable note, after like 1-2 days

So what you’re saying is that it’s not even remotely on the horizon.

1 Like

Oh that’s quite cool!
It lead me to this which is also something definitely worth looking forward to: https://discussions.unity.com/t/897616

I’d like less of cool new shit and more of production ready existing shit.

EDIT: I mean production ready by industry standards and not a minimum viable product Unity call production ready two years before it’s actually production ready.

4 Likes