I bought this 2D platform kid for building 2D scenes. It is great, but the size of a single blog is 2.56 on the X and Y. When putting them together I need a calculator to set them on the exact position to fit one next to the other
Any better way?
If the object has a renderer, you can get the size of it with renderer.bounds.size
If it has a collider, you can use collider.bounds.size, both are vector3’s.
Take your width and spawn your next block at the gameobject’s position + it’s width and it’ll be right next to it. This is if you want to procedurally generate them, of course.
You can even use that in an editor script to make a snapping tool, but that’ll be a bit more work.