Obviously, terrain trees are pretty much completely broken in Unity 5 deferred at the moment, speedtrees don’t work with GI, speedtree shaders don’t have ATOC atm, terrain trees still don’t work at “night” at all.
When can we expect the tree system in Unity 5 to be vaguely usable? It’s a bit of a joke at the moment - I’m having to set my cameras clear colour to dark green just so I can release a Unity 5 update for my game. (Not sure what’s more broken between U5 trees and U4 trees at the moment either - the 4ms/frame bug with U4 billboards, or the broken rendering of U5 trees).