Hello, and thanks for your time.
I remember awhile ago, I found a thread with a short list of 5-10 articles on NPC AI. One in particular was a NEEDS based AI. It mentioned a goblin, dungeon, goblin’s friends, fear, hate, love-- it was very interesting and even talked about how to implement it into code.
However, I lost my bookmarks and cannot for the life of me find where I got this list. I have tried google for a few hours on several different occasions, attempting the obvious unique words in the article, only to be swarmed with WoW goblin pages or silly AI talk. I do not remember if it was this forum, gamedev, a different one entirely, or from some random tutorial I found online one day.
If anyone knows this article I am talking about (I assume it’s quite popular, as I found it on a popular article or forum where it was a STICKY or at least a more obvious reference list of importance in the article or post.
I decided though, if anyone has ANY interested articles (or books, although I’m more keen towards articles) on intelligent AI, or one’s own experience or blog.
My Goal: To create a game similar to Settlers or Black White-- where each individual NPC has its own life, needs, and goals, but not requiring ANY player direction. A simulation, if you will. These NPC’s form together to make a camp, which turns into a town, and then into a city. Resource Gathering, Crafting, Building, and NPC’s having jobs are all vital, but really I want to start getting in the mindset of creating some really smart NPC’s. The article I am searching after specifically was simply amazing, in both thought provocation AND explanation how to turn it into code.
I absolutely love the idea of Settlers, and often play the demo of Settlers 7 just for kicks. I’ve never played Black White, but hear nothing but talkative nerding in relation to that game, specifically because of the AI.