any good read about independent gui for android devices

where it is taken into account different screen densities? i am trying to make a gui that will be independent from resolutions and screen density.


It’s hard to know the density of a screen, without having it in your hands. On our project Snuggle Truck, we only had to deal with iPhone, iPad, iPhone Retina, and Mac/PC of any aspect ratio including 4:3, 16:9, and 16:10.

We’d do a test involving thumb size on the screen to figure out what size we’d need to scale up our buttons to stay around the same real-world-size for that particular mobile platform. It’s a tough thing to solve.

If you have the devices in-hand, you can set up specifics scales and positions using our MultiPlatform ToolKit, which handles Android aspect ratios of 4:3, 3:2, 5:4, 16:9, and 16:10, as well as the 2 offbeat cases of 1024x600 (17:10), and 800x480 (15:9). Check out the documentation here for more info on that: