Any helpful tips for an amateur's RPG Development Project?

Hello all,

Currently I am enrolled at Purdue University Global and majoring in Information Technology (IT); my primary area of focus is in software/game development. All in all I am extremely excited moving forward with something I have always wanted to do; however, I am not sure where exactly to start.

Does anyone have any good videos they think may help me; I will insert some images of my current project. I purchased some really cool skeleton assets from Ida Faber, but I did not realize they did not have animations. Upon noticing this, I realized that animating seems to be a bit complicated.

Specifically, I am trying to use the starter third person asset animations on the skeletons; is this possible?

The game is in 3D, and I was able to create a camera script, one that operates similarly to Old School RuneScape; though, I am considering changing it to a closer viewpoint.

Any help would be greatly appreciated!

Unity can create some basic animations, but for more complex ones, other DCC software is still recommended.

However, if these skeletal assets of yours are human-like/biped, you can import them as Humanoid. In this way, it can directly use animations of the same Humanoid type imported from others.