Any idea, how to translate lots of models?

Hi! I’m working on infinite looping car racing level. Player can only drive straight forward. So, I have 2 large block sections, which swaps with each other, creating infinite city effect.

But, every time city block A or B moves forward, framerate drops very noticeably. Probably, translating lots of 3D models is very processor heavy stuff. Any ideas, how should I code it properly, without noticeable frame drop?

Have you cached the Transforms? (Section 3)

Move the player instead.

–Eric

Move the player instead.

–Eric

Epic. 0_0

Have you cached the Transforms?
Didn’t know about it. Thanks for pointing out.