Any idea of what could be causing these compilation errors when I "Generate C# Class" with the new Input System Input Action asset?

I am trying to use Unity’s new Input-System, however, when I try to use the "Generate C# Class" option on the Input Action I created, I get these four compilation errors:

error CS0738: ‘PlayerActionsController’ does not implement interface member ‘IInputActionCollection2.FindACtion(string, bool)’.‘PlayerActionsControler.FindAction(string, bool)’ cannot impletement ‘IInputActionCollection2.FindAction(string, bool)’ because it does not have the matching return type

error CS0535: ‘PlayerActionsController’ does not implement interface member ‘IInputActionCollection2.FindBinding(InputBinding, out InputAction)’

and two more similar errors regarding interface members not being implemented. I have the newest recommended version of Unity and the Input System and have tried reimporting it. Not luck. Any help would be greatly appreciated. Thanks

@Mpsteve137 I have the same issue did you fix it?

the problem is that name have conflict with some Unity classes just replace name with something like MyGamePlayerActionController