Seems like data in vert programm is ignored. 0_o Any thoughts?
Shader "Custom/NewSurfaceShader" {
Properties {
_Color ("Color", Color) = (1,1,1,1)
_MainTex ("Albedo (RGB)", 2D) = "white" {}
}
SubShader {
Tags { "RenderType"="Opaque" }
LOD 200
CGPROGRAM
#pragma surface surf Lambert vertex: vert
#pragma target 3.0
sampler2D _MainTex;
struct Input {
float2 uv_MainTex;
float3 da;
};
fixed4 _Color;
void vert(inout appdata_full v, out Input o) {
UNITY_INITIALIZE_OUTPUT(Input,o);
o.da = 0;
}
void surf (Input IN, inout SurfaceOutput o) {
fixed4 c = IN.da.x;
o.Albedo = c.rgb;
o.Alpha = c.a;
}
ENDCG
}
FallBack "Diffuse"
}