Any Known Memory Leak issues in 3.5.7f6? Android/iOS

I’ve been reading about memory leak issues people have had. Some of the issues were posted a while back so I’m not sure if some if it was fixed in newer versions of Unity.

Just wondering if there are things I should be considering or looking out for as develop my game. And, any tools/scripts I could use to debug problems with memory leaks.

I am targeting Android and iOS platforms and scripting in C#.
Unity Version: 3.5.7f6

Just use the profiler to watch what is happening to memory as you progress through your game. (Note that there is are two profilers, one that is for Pro users, and the “built-in” profiler that everyone has on Android and iOS.)