I’ve been reading about memory leak issues people have had. Some of the issues were posted a while back so I’m not sure if some if it was fixed in newer versions of Unity.
Just wondering if there are things I should be considering or looking out for as develop my game. And, any tools/scripts I could use to debug problems with memory leaks.
I am targeting Android and iOS platforms and scripting in C#.
Unity Version: 3.5.7f6