Any news regarding Mac App Store support?

Just wondering… any news about it?

no

damn

You can sign your apps successfully using the shell tool. You need to edit the plist manually but a friend just did it and was accepted this week.

Ah yeah, I was reading about a similar case (maybe its your friend) at this link.
Is this what it takes to make a Unity game fully App Store-compliant? I read something about receipt validation… I’m asking because I’m mainly a 3D artist, not a programmer, and you know the rest: I have a game idea, I’m developing the art, learning some scripting to see if I can make a few bucks out of it using the Mac App Store… yadda-yadda… and I’d like it if someone would broaden the subject to me. :slight_smile:

I hope Unity adds Mac App Store support soon! I think adding Mac App Store support to the existing iPhone Advanced license would add a lot of value to the product line.