I would really like to see the capabilities of GUIs created with version 2.
If anyone is interested, could you post examples of GUIs you’ve created that are unique (not just the default Unity GUI skins)?
I would really like to see the capabilities of GUIs created with version 2.
If anyone is interested, could you post examples of GUIs you’ve created that are unique (not just the default Unity GUI skins)?
Not sure how “non-standard” you’re looking for. The wrinkles here besides custom button skins are:
The window box has more nonstretchable border at the top to deal with the title area.The top row of buttons is a toggle group, each with its own texture for the button. This is as simple as making an array of textures and passing them to the toggle control.The color sliders read the pixel color of the slider texture directly to apply to the wolf. To get the thumbs to line up, etc., you end up playing with the overflow on both the thumb and bar a lot.The Stat bonus sliders track each other, so that sliding one makes the others respond. This is easy since the sliders themselves are set each time the OnGUI function runs, so they update themselves quite painlessly.I’ve defined several flavors of label to use different fonts and sizes.