I want to create a random world with continents defined by its collisions, I’ve done the work to generate a continent map by noise like that:
The problem is how to transfer the texture into Mesh and Collisions?
I want to create a random world with continents defined by its collisions, I’ve done the work to generate a continent map by noise like that:
I just gave up and tried another way, I made Voronoi Diagrams and apply the noise on them, then combine the same small meshes like that: (color from Google MapO(∩_∩)O)
The next questions I met is How to devide the land into Continents and Islands?Any good thoughts for the algorithm?