So I want to add mesh colliders to my mech parts, and ofcourse adding them to an animated object using an armature doesnt work since it doesnt follow the animation.
Because its a mech there is no parts that bend so is it a good idea to parent all the mech parts ( objects ) to the mech armature bones which allows the mesh collider to follow the shape as well. Would there be any downsides to this ?
Also on the side, all the mech parts contain skinned mesh renderers, can i remove these and replace with normal mesh filter and mesh renderer, as i dont see why use the skinned mesh renderer anymore ?
( i use blender modelling program / not sure how this sort of thing is done in games )