This is present when I open an old project (e.g. In Unity 6 preview or Unity 2022 - 3 LTS) or start a new project in either version.
When I am in the editor, just moving the mouse around and have not yet started working and not yet entered Playmode, there is a noticeable lag or lack of normal framerate (feels about 10 fps).
Interestingly, the lag isn’t present while:
- Playmode is active.
Or when not active:
- When I move UI elements.
- When I have dropdown menus such as File or Edit open.
- When I click and drag in the scene (selection box or move objects.
- When I click and drag (not interacting with anything) in the game window.
Screen Recording doesn’t capture the issue.
Unfortunately, the issue isn’t as noticeable via the phone.
There is also a barely perceptible flickering happening, like a screen refresh. Occasionally it is more noticeable on the edges of the screen.
This did start after a Windows update last night and may be related as I had this bug before, sometime last year.
I don’t recall if or how it was fixed as I did take some time away from dev.
This is extremely distracting. I have restarted the computer, checked the drivers, and installed the latest version of Unity 6 all to no avail. My RAM usage is high but even with all other apps closed and sitting at 40% usage, the problem persists.
I’m about to look at purging all installs that I have present on my PC and starting with a fresh install.
I don’t believe this is version related but maybe something shared?
Any help would be greatly appreciated.

