Any snap feature to help positioning?

Hi,

I am learning Unity 3D by doing the LERPZ tutorial. Great tutorial, really! Only thing is when i try to position the jumpads, well it is difficult. I used the 4 split view but still…

Is there a snap feature where i can simply click something somewhere and have the selected object (this case the jumpad preFab) comes to stick at it?

Thank you

Or any tips to help master the positioning into large scenes?

I wondered this myself. I mean, I can position objects without too much fuss using the 4-split-view or typing in coordinates, but Google Sketchup’s inference feature making lining up objects quick and easy.

Unity3 should have a snapping feature. Haven’t used that because I’m still on 2.6, but it should be there. Search in the docs if you’re using 3.

Cheers

Hi there!

In 3.0 you can hold ctrl + shift to make an object “snap” to another objects normals. Check out Ethans (antennatree`s) excellent feature video covering stuff like that here:

http://blogs.unity3d.com/2010/06/15/unity-3-feature-preview-asset-management/

See the docs:
http://unity3d.com/support/documentation/Manual/Positioning%20GameObjects.html
(This is for Unity 3)