Need a way to have linear fog that ends opaque as I’m trying to cull objects at a distance and the regular fog just isn’t working, any thoughts?
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None built into hdrp, so you’d have to make it yourself I’m afraid.
You could implement it (or at least for the culling part) as a custom post process based on depth.
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Thanks for the reply! Though I’ve never done shaders or custom post processing so I’m not sure what you’re talking about. But I’ve found a cheeky solution, all I did was make particle system with a donut shape, gave it a misty look, then I made it follow the player. Probably not the greatest solution but I’ll take for now I guess.
Well there is a saying… “If it’s stupid, but it works, it’s not stupid”.
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