And setting up a proxy can be very helpful too, in order to compare traffic:
Problems with Unity “tiny lite” built-in JSON:
In general I highly suggest staying away from Unity’s JSON “tiny lite” package. It’s really not very capable at all and will silently fail on very common data structures, such as Dictionaries and Hashes and ALL properties.
Instead grab Newtonsoft JSON .NET off the asset store for free, or else install it from the Unity Package Manager (Window → Package Manager).