I have this state machine with two layers, jump activates with “Jumped” condition which always works perfectly, however sometimes jump animation simply don’t work.
Maybe I don’t understand something? Maybe conditions aren’t read during 0.25 transition window or during layers exit?
I’m not as experienced in animation, what’s wrong here? As I expect, Any State with no exit time should work always and interrupt everything.
Another thread, another self-solved thing. I feel stupid af.
Threads can’t be deleted and supposed to be some kind of help for future developers having the same problem. My whole help is an advice that “<” in movement class instead of “<=” can cause a lot of problems.