Any success getting MonoDevelop to work with Unity 2018?

Visual Studio for Mac, after install, is a full 2.5 GB, compared to MonoDevelop’s 310 MB. I don’t want this bloat.

Has anyone had success using MonoDevelop with 2018? Searching only yielded unsuccessful attempts with the 2018 beta.

I can still build projects from Unity, but in MonoDevelop I have missing reference errors for most packages (e.g. UnityEditor.UI). Anyone know how to fix this?

Note that reimporting assets didn’t fix this.

Solved:

Unity → Preferences → External Tools → External Script Editor, then find and select MonoDevelop from the dialog. Then Assets → Open C# Project, to regenerate .sln/.csproj files.

Note that MonoDevelop is specifically not supported starting in 2018.1, even if you’ve found a way to get it working for now, as it doesn’t support the newer C# features they are adding support for in Unity. If you want to use MonoDevelop you should really consider staying with 2017.4.

https://blogs.unity3d.com/2018/01/05/discontinuing-support-for-monodevelop-unity-starting-in-unity-2018-1/

Visual Studio for Mac is simply awful. It’s slower and almost 10 times as bloated as MonoDevelop in size. I was happily able to get MonoDevelop 5.9.6 & Unity 2018.1.0f2 to play together for the projects I needed to build.

Which C# features does MonoDevelop 7.6 not support that Unity 2018 adds & that VS for Mac supports?

1 Like

I never used Visual studio with unity , I always used mono develop but I just updated to 2018 and Visual studio is very slow compared to monodevelop,

I have the same problem. Yesterday I update Unity 2018 and Mondevelop could not be found. I dowloaded mondevelp again but the same problem. Now that I read this is seems UNITY does not even recognize Monodevelop. That is bad news